![]() |
|||||
![]() |
Meeks Store Deconstructed |
![]() |
|||
![]() |
|||||
![]() |
1) Rendered viewX2) Wireframe viewX3) Exploded viewX4) MaterialsX5) Photo texture |
![]() |
|||
![]() |
|||||
![]() |
![]() |
||||
![]() |
|||||
![]() |
![]() |
||||
![]() |
|||||
![]() |
Materials are the colors and textures placed on objects that are essential for bringing believable realism to the final rendered scene. Using a well-designed material can transform even the most sterile 3D object into an organic entity. The next slides show the techniques used by Chris for texturing Meeks Store. |
||||
![]() |
|||||
![]() |
![]() |
![]() |
|||
![]() |
|||||
![]() |
![]() |
||||
![]() |
|||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |